In the wake of a vision of world peace thanks to Pokémon Go, it's beyond doubt that the creature-catching franchise is about as mainstream gaming titles in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The persistent pandemonium around trading card values ensures near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral every year.
Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are games that failed to receive their proper due, or were buried by the hype of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the battling element of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.
With numerous mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu